Sigras wrote:so every ship that should ever be flown in 0.0 should always be PvP fit to take out whatever limitless number of ships can come through a cyno bridge?
That has got to be one of the most idiotic things I have ever heard.
Also you do realize that people need to sleep and go to work right? You can have a 9000 man alliance and still have systems where you're alone. I was recently in fountain and went for entire constellations without seeing another pilot. You want every entrance gate and every possible wormhole into your space covered 24/7 not to mention the possibility that someone has been cloaked in that system before and has just not logged that character in?
Is that really your solution?
It is only idiotic in your opinion because you don't want to do it. If you are so scared of a ship finding you and lighting a cyno why don't you make your ship able to kill the cyno before anything can make it through the bridge? That is not idiotic. That is common sense. If you are faced with the choice of modifying your fit to kill a cyno frig/ratting in groups or losing your ratting ship I think we both know the choice you will make. Unless of course you are an idiot...
Branch. 3 Alliances own sections of Branch. Those 3 alliances are part of the same coalition which means they would co-operate and share intel. Combined they can field over 5500+ pilots. If you were to attempt to actively use all 94 systems in Branch you would only need 13 pilots to keep track of all the entrances and bottlenecks. If you decide to use fewer than those 94 systems then the number of pilots keeping eyes drop also. Under the assumption you wish to use all 94 systems it would take ~.0024% of those alliances total member count to keep all 5500+ safe. Even if you swap pilots every 4 hours you would still only use ~.0142% of the total member count. I hardly think that is too much to ask....
You are advocating for perfect safety. By the Risk vs. Reward tenant of Eve Online you shouldn't have perfect safety for the amount of reward you are getting in nullsec. Highsec doesn't even get perfect safety and that is supposed to be one of the safest areas in Eve. The only reason to die right now in nullsec is you blatantly ignored your perfect effortless intel source. Because of this local makes nullsec safer than highsec. With local you get perfect safety.
I am not advocating for the removal of local because I want cheap easy kills. As a person who frequently roams nullsec to find targets to kill, I can say local is game breaking because for no effort 100% of the time the people I am trying to kill know I am there. They live and enjoy perfect safety in what was intended to be an inherently unsafe place.
I want local gone because I want Eve to be the battle of skill it should be. If local were removed it would take a minor amount of work to gain back the intel local once gave you in a slightly less perfect form. I gain the chance to exploit vulnerabilities in these intel networks to bring back risk to nullsec. As a carebear you would gain the ability to to actually hide from me. Seeing as local isn't announcing you are there anymore than than it is announcing I am there, I will have to spend time looking for you. And you may never appear on D-scan. You may appear on D-scan with a bunch of POS and I will assume you are POSed up. You may appear then vanish off D-scan and I don't know if you warped away or logged out. Which means I am probably not going to try a log on trap. Removing local doesn't make it easier to find and kill you. It make it harder.
So sure. A cloaky ship may come in and get the better of you. Welcome to Eve Online. Go back to highsec if you want to be more safe. Or if you want to stay where it is more dangerous take it upon yourself to make you more safe. Safety should never be handed to you on a platter like it is now. I am not asking for much. I just want things to be a little bit more balanced than they are now and for Risk vs. Reward to be restored in nullsec.